Two years down, one big milestone, and a little time…
The Texture of the Bumblefish Two years. That’s a lot of effort for almost any project. Not just from the development team, but from our families. Every weekend and major holiday has been filled with...
View ArticleOn being a noob Indie Developer
It’s kind of frustrating going from consummate professional in business to total noob in indie gaming. We got our rejection letter from the indie fund last month, and I have to say it was a bit of a...
View ArticlePorting just got more fun… actually, it hasn’t been much fun…
Well, it’s been quite some time since we were able to give an update to the project, so here it goes! Finally got our engine working in Windows :) It took a lot of effort and some lengthy moments of...
View ArticleSometimes things just don’t work out…
Ok, so, we (and I really mean me) made every mistake possible up until now. Choosing Nintendo as our target platform was just a silly idea that we put a lot more behind than we should have (it seemed...
View ArticleNew work from Jeremy Gilbert
I’d just like to note that our musician Jeremy Gilbert has released some new work that can be found at Reverb Nation. Jeremy is the creator of some pretty awesome vgm, so please give it a listen and if...
View ArticleStep 1: In which we figure out what our software is going to do
So, in case you haven’t visited before I’m writing a small game using a simple and very effective methodology. I’m also taking you, dear reader, along for the ride! Today, we’re figuring out what our...
View ArticleStep 2: In which we figure out how our software is going to be used
So, in case you haven’t visited before I’m writing a small game using a simple and very effective methodology. I’m also taking you, dear reader, along for the ride! In our last post (Step 1: in which...
View ArticleStep 3: In which we discover that our feature list sucks
So, in case you haven’t visited before I’m writing a small game using a simple and very effective methodology. I’m also taking you, dear reader, along for the ride! In our last post (Step 2: in which...
View ArticleStep 4: In which we transform big software problems into smaller, more...
So, in case you haven’t visited before I’m writing a small game using a simple and very effective methodology. I’m also taking you, dear reader, along for the ride! In our last post (Step 3: in which...
View ArticleStep 5: In which we build of tower from things we should be worried about
So, in case you haven’t visited before I’m writing a small game using a simple and very effective methodology. I’m also taking you, dear reader, along for the ride! In our last post (Step 4: In which...
View ArticleWaiting with bated breath…
On August 8th, 2010 we officially submitted the storyboards and game-play for our upcoming title “Swim Fishy Swim” to the Indie-Fund. Although youtube insight only updates once a day, I can’t help...
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